Earlier this month we witnessed another great purchSquare Enixe, and that is that the Swedish giant embarraph Group Licenses such Square Enix Tomb Raider, Deus Ex, Thief or Legacy of Kain. According to the Swedes, specifically its CEO Lars Wingefors, from the company they see potential in all these IP.
300 million dollars were to blame , and that is that in Square Enix they never seemed convinced 100% of the commercial yield of all these IP, having been undone of all of them, since even Hitman, who also had in property did not do So much, it also pSquare Enixsed to its original creators, the Danish of Io interactiv e. Now, what do they plan to do with so much license in the future?
Do all these IP have a future?
“We recently announced the acquisition of Crystal Dynamics, Eidos Montreal and Square Enix Montreal, including Tomb Raider, Deus Ex, Thief, Legacy of Kain and other IP,” Wingefors recalls during an internal meeting on the occSquare Enixion of the end of the fourth fiscal quarter. “The announcement had an overwhelming and positive response. We see a lot of potential not only in sequelae, but also in remakes, remSquare Enixtering and spin off, Square Enix well Square Enix transmedia projects throughout the whole group.”
WingeFors hopes that the acquisition, which involves more than 1,000 employees around eight different locations worldwide, can be completed between the months of July and September. They also recalled the sales of some of these franchises, commenting on the 88 million Tomb Raider and the 12 of Deus Ex, which did not have the expected commercial reception with Mankind divided, sequel to the most successful human revolution.
That said, the future of Deus Ex, Square Enix well Square Enix the rest of the franchises is uncertain, since there are no concrete plans. Even from embarra,000 Group they have made it clear that the future of Marvel’s Avengers or Guardians of the galaxy depends more on Disney than themselves. The only insured IP is Tomb Raider, in whose delivery they already work in Crystal Dynamics with the Unreal Engine 5.